AION 2CODEX OF ATREIA
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Season 1 is live · read straight from the game client

Every blade, beast and boss of Atreia

A complete Aion 2 codex built from the game files: exact drop rates, dungeon chests, crafting trees and every spawn on a living map.

The AbyssReshanta · in-game key art
Instances

Dungeons of Atreia

All dungeons →
The world

Regions of Atreia

Interactive map →
Reshanta · PvPvE

Into the Abyss

Three layers of shattered continent between Elyos and Asmodians. Fortresses, artifacts, rift bosses on a timer — and a 19-step rank ladder from Ninth-Class Soldier to Supreme Commander.

Arcana

Cards & set bonuses

Every Arcana set with its bonuses at 2 and 4 pieces, how the cards are made and which dungeon chests drop the packs.

GrailBellCompassMirrorLibraParchmentKeyLanternHourglassDice

Browse Arcana sets →

Daevas

Choose your class

Boss gallery

Who guards the loot

Database

Item Database

Browse every item — pick a region, drill by type and grade, or search by name. Icons are the real game art.

Type
Grade
Names, grades, stats and effect values are extracted from the real game files (Global client) — 9,256 items carry level, tier, race, price, cooldown and resolved effect numbers. KR/TW = not in the Global client (those keep the public listing, where an X marks a hidden value).

Daevas

Classes & Builds

All 8 classes. Each uses one main weapon plus a Guard off-hand, and 4 Stigma slots (unlocked at level 22, 27, 32, 37). Filter by role.

Builds are common PvE setups from community guides; NC has not published official balance data for the global build. PvP swaps listed per class.

World

Interactive Map

Every monster spawn, NPC, gathering node, dungeon entrance and teleport — placed from the game's own map data. Drag to pan, scroll to zoom, click a marker for details.

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World

Zones

Nine regions across Atreia. Each faction runs starter → main continent → endgame, then the shared Abyss for open-world RvR. Each card links to the full interactive map.

Level ranges vary a few levels between sources and patches. Maps, zone outlines and every spawn point come from the game's own map data — open any region on the interactive map.

Instances

Dungeons

Every instance from the game files — entry level, item level and party size per difficulty, the bosses, the monsters inside, everything that can drop, and its map. Pick one to open it.

Type

Database

Skills

Class skills straight from the game files — pick a class to see its skills, what they do and the level you learn them. Damage scales with your stats, so those values show as X.

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Bestiary

Monsters

Every lootable monster from the game files — level, rank and what it drops. Named & boss mobs carry exact drop rates; click any drop to open the item.

Rank
Drops
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Story

Quests

Follow the story chapter by chapter, or browse every quest — who gives it and where, the recommended level, and the rewards. Click a reward for the item, or the map chip to find the quest giver.

Faction
Type
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Database

Titles

Collectible titles with the stats they grant — equipped bonus and the always-on bonus — straight from the game files.

Category
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Professions

Crafting

Pick a profession to see everything it crafts — the mastery level you need, the exact materials and where its crafting table stands. Click any item for the full recipe and where each material comes from.

Crafting

How crafting works

ProfessionWhat it makes

How to craft

  • Crafting menu: Alt + G, at a Crafting Table.
  • Each profession → level 100: Novice 1–50, Professional 51–100 after the promotion quest (Novice 50).
  • Success / Failure gauge — fill the blue first to succeed. Higher proficiency, better odds, never 100%.
  • Combo: a chance after a success of a better / "Splendent" result.

Crafting Tables

Elyos: Dawn Legion Base & Zumion Village (Verteron).
Asmodian: Safe Haven & Nornir Assembly (Altgard).

Materials

Raw materials come from Gathering; refine them with Material Conversion.

Professions

Gathering

Essence Extraction — every gatherable material with the maps it grows on, and every node with what it gives. Click a map chip to jump straight to the nodes.

Materials & where to find them

Gathering nodes · from game files

What each node gives and the gathering mastery it needs. Bonus = extra item you can get on top.

Branches

BranchWhat it's for · where
OreWeapon/armor metal — Blacksmithing / Armorsmithing.
GemAccessories & Handicrafting.
LogWood weapons & materials.
HerbAlchemy ingredients.
Cooking IngredientFood & seasoning base (Cooking).
OdyleEquipment recipes, material conversion, Substance Morph.

Shared skills

Proficient Handling, Delicate Touch, Lady Luck — max level 10, affect every branch.

Branch skills

Seeker, Plentiful Harvest, Appraiser. Maxing one branch costs 7 points.

Also in the field

Empyrean Traces and Hidden Cubes dot every region — on the interactive map.

Professions

Material Conversion

Turn raw materials into refined ones — what goes in, what comes out, and the mastery you need. Click any item to open it.

Profession

Professions

Arcana Sets

Equip set pieces for the bonuses — what each set gives at 2 and 4 pieces, and every card that belongs to it.

Sets & bonuses

Professions

Godstones

Engrave a Godstone into a weapon or armor for a proc effect. X = a value the game scales live.

How to get them
Godstones are not loose items: you get a Theostone item (from treasure chests, godstone boxes, the random shop and quests) and using it grants the godstone. Click a card to see that item and every place it comes from.
Engraving & fusion
Engrave a godstone into a weapon or armor for its proc effect — only one effect applies when identical godstones are engraved. Fusion combines godstones into a random one from the pool; each card shows its exact chance.

Endgame

Nightmare

The Boss Challenge: solo fights against bosses pulled from their dungeons, ten levels each. Every level lists the recommended combat power, the one-time first-clear reward and the repeat reward — which grows with your clear rating.

Season

Professions

Enchanting

Pick any piece of gear to see its full enhancement path from the game files — every step's success chance, how much each failure raises the next try, the average number of tries, the Kina and materials per try, the stats you gain, and where every material comes from.

1 · Enhance
Raise gear from +0 to its cap with Enhance Stones and Kina. Most gear succeeds at 100% — the table shows the stats each level adds.
2 · Amplify (Exceed)
After max enhance, Amplify Stones push past the cap. Chances drop each level, but every failure raises the next try — so the table also shows the average tries and cost.
3 · Surpass & Transfer
Potential Stones unlock extra stats on Abyss gear; Transfer Stones move your enhancement onto a new item.

Professions

Manastones & Soulstones

Imprinting rolls one stat out of the table, then a quality grade that sets its value. Manastones go into weapons and armor, Soulstones into accessories — every chance below is straight from the game files.

Collections

Wings

Every wing in the game — its stats, how far it enchants and what that costs, and exactly where it comes from.

Collections

Mounts

Every mount — speed, stats, how to summon it (souls or an item) and where those come from. Collecting mounts pays out on its own milestones.

Collections

Skins

Weapon and armor appearances. Every skin you collect adds collection points to its category — and those points grant permanent stats.

Category

Collections

Achievements

Every achievement and mission with each step, what it asks and what it pays out. Click a reward to open the item.

Type